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best private server metin2: metin2serveurs.frmetin2greek.grmetin2private.czmetin2serwery.plmetin2pservers.de. Guilds - As the title indicates, guilds are a core element of Guild Wars, manifesting not only as sociable units but also being closely linked with the game mechanics. Although a gamer is not necessary to join a guild, it adds value to the gaming time and increases camaraderie. Frequently, joining a guild is a great way to obtain help from more experienced gamers as the in-game guild user interface allows communication between guild members.
The guild leader produces the guild by registering a guild name and a tag (between 2 and 4 characters long) with a Guild Registrar, found in a few major cities. The guild tag is shown in brackets after the names of guild members. The leader also designs the guild's cape (from a large palette of shapes, patterns and emblems), and buys a guild hall that serves as the guild headquarters and might be furnished along with retailers, traders, and storage NPCs. Every guild hall is an individual instanced outpost found at the exact same spot on the Fight Isles, but they're not physically accessible to non-allied members as the only way to enter the guild hall is by zone travel. The guild leader recruits beginners to the guild and may promote a number of them to guild officers, who can then help with the recruitment and further promotion of officers. Just about all participant figures on the exact same Guild Wars account belong to the exact same guild. Gamers might leave their guild whenever they please, only the leader and officers may dismiss non-officer gamers from the guild; the leader has the additional energy to dismiss officers and disband the guild. Guilds possess a regular membership limit of One hundred members; gamer communities with more than that many members usually produce allied sister guilds, frequently called similarly and utilizing the same tag and cape.
Up to 10 individual guilds may ally together to form an alliance. Members of an alliance may talk over a shared talk channel, and visit the guild halls of the other guilds of the alliance. Every alliance has a leader guild which initiates the alliance, the leader of that is also the alliance leader, that may admit or dismiss guilds through the alliance. Every alliance should be devoted to either the Kurzicks or the Luxons, the 2 Canthan factions through Guild Wars Factions secured in perpetual conflict. Gamers can accumulate faction reputation with either the Kurzicks or the Luxons, which could be either donated to the alliance or redeemed for certain in-game rewards. The alliances along with the greatest amount of contributed faction are given manage of certain in-game outposts on the Canthan region; controlling an outpost provides the alliance gamers access to limited zones of the outposts, containing, among other things, merchants that sell at a discount.
In addition to regular membership in guilds, a gamer can be a visitor of any number of other guilds. Visitor privileges are restricted to visiting the guild hall and taking part in guild or alliance fights. An accepted invitation expires after Twenty four hours.
Guild Wars System Requirements
OS: Windows XP / Vista / ME
CPU: 1800 MhZ Pentium 3 or Equivalent
RAM: 512 MB
HDD: 2.5 GB Free Space
Graphics Card: Any 3D Accelerator Card
OS: Windows XP / Vista / ME
CPU: 3 GhZ Pentium 4 or Better
RAM: > 3072 MB
HDD: 7 GB Free Space
Graphics Card: Radeon HD 7750 or equivalent VGA Card